The Weekend Artist
Herein you will see the trials and tribulations of a Weekend Artist's multi-year quest to write, draw, and publish a graphic novel. It started in 2004 with a concept and a series of sketches. The concept was to make a graphic novel using the characters and situations experienced in an RPG game world developed by me for play by family and friends. The sketches were doodles and scribbles from our player sheets and the gamemaster's notes.
In the past 8 years [from 2004-2012] I have experienced the most fun and worst frustration in my rather long and eventful life. It was fun to create, re-create, refine, and publish our work. It was frustrating in that each and every time I started to do something new, I hit a brick wall due to lack of skill or or lack of knowledge.
The Artist Blog has been archived with a synopsis of my journey, for those who are interested in historical reading about a man who was too stubborn to fail.
A new blog has been created and can be viewed at www.AmberleighChronicles.blogspot.com.
Chronicles on Hiatus:
Amberleigh Chronicles has been on hiatus since 2013 due to the development of a new project: Magniloquence the Superheroine. We will resume Amberleigh Chronicles sometime in the future.
In 2004 resources were few and far between, and most of what I learned came out of books and magazines. I wrote a few web tutorials, documenting what I had learned. Now there are tons of professional sites with tutorials that specialize in almost anything you need. So I have removed my amateur efforts.
What remains is one person's journey through the twists and turns of learning how to draw, how to ink, how to write, how to digitally enhance, how to code, and how I dealt with Federal Trademark and Copyright problems. And if just one other person is helped by what I have done and what I have learned, then this section is worth the time and effort expended to re-design it and keep it up.
How did I do it? I was simply too bull-headed to fail. Each and every time I hit a brick wall, I bounced around it or crawled over it. It was perseverence and practice, not talent and luck, that got me to this point. You don't have to have talent out the wazoo to succeed as a Weekend Artist, but you do have to "dog on" as Beau Smith used to say in Sketch Magazine.
And now that we've got Adventure the First written, the characters solidified, and a few of the layouts storyboarded up, I get to do it all over again, every weekend, just to keep the ball rolling.
To date it's been one heck of a ride; but then again it's just beginning.
Robert Stradley, The Weekend Artist
© 2004-2017. Amberleigh Chronicles TM is written by Robert Stradley & Leslie Dubiel-Stradley, and illustrated by Robert Stradley. Characters and elements of Amberleigh Chronicles are TM and © 2004-2017 Robert Stradley. All rights reserved. Graphic novels are published by Twisted Tail Productions PO box 9778 Wichita Falls, Texas, USA 76308. All names, characters, places, and events are ficticious and are meant to be treated as such. Any resemblence to actual persons past, present, or future is entirely coincidental. Our improbability drive is still on the fritz, so if anyone knows a good improbability technician, please advise. If you can read this, you probably don't need new glasses.